Bungie has announced that they will be tweaking Halo: Reach’s betrayal system and will introduce campaign matchmaking in early October. At the moment, Reach players can boot other players out of games after just one team kill. Folks that accidentally kill their fellow team members have to rely on the forgiveness of the Xbox Live populace (i.e. they will be booted straight away).
“Even internally, we’ve already talked about tweaks to the current system and we’re looking into deploying a solution,” said community mouthpiece Eric Osborne. “Don’t worry; it’s something we can configure without a major update, so you can expect to hear back from us soon about some modified betrayal booting conditions.”
Co-operative campaign matchmaking will be implemented in early October. Apparently, Bungie omitted it from release copies because they didn’t want players to see Reach’s ending straight away. That might just be a cunning ruse though.
“The first matchmaking update for Reach will occur in early October and consist primarily of fixes for bugs and balance issues,” Bungie said. “We’re not done testing them all yet, but when they’re ready we’ll fill you in on all of the little details. We’ll also be adding some game types and Forge maps. Co-op campaign will be going live in October as well. Campaign matchmaking will not take into account what your current progress is, so if you’re worried about spoilers make sure you finish campaign before jumping into this playlist!”
Bungie also commented on Reach quitters:
“Some people are attempting to game the Arena system by quitting before they turn in a poor performance,” Osborne said. “These people aren’t very bright. While your Arena Rating is used to give you a good gauge of your present performance levels in any given match, Trueskill is still in full effect, underpinning the matchmaking experience and informing your ultimate Seasonal Rating.”
“The only achievement you’ll be unlocking by quitting out of games is one that’s not worth any Gamerscore. We call it Quit Probation. You’ll also end up in a lower tier Division than you would have had you had sacked up and stuck it out. Chumps.”
Bungie has also confirmed that gamers have racked up 1365 years on Halo: Reach. That figure does not include the 953 years that have been spent in matchmaking games. So far, 98 million player-games and 31 million games have been recorded since the game’s launch last Tuesday. Throughout the same period, over 8 million daily challenges and 255,996 weekly challenges were completed. Nearly 1 million files have been uploaded so far and over 4.6 million files have been downloaded. Furthermore, over half a million recommendations have been sent to friends.