• Dec : 2 : 2011 - See You Around, GamePro!
  • Nov : 23 : 2011 - Old Republic Causes Stock Issues With Activision Blizzard
  • Nov : 15 : 2011 - Sumthing Else Music releases Saints Row: The Third soundtrack
  • Nov : 15 : 2011 - Assassins Creed: Revelations among other releases out now
  • Nov : 11 : 2011 - Call of Duty breaks records in sales once again

DICE has confirmed that they will be releasing a 500MB PC patch for Battlefield Bad Company 2 tomorrow. It will hit at 1AM EST. All game servers will be going down for the four hour maintenance update. Hit up the full changelog after the jump, PC gamers.


Changelog:


* Server – Some potential sources for lag/rubberbanding have been eliminated

* Server – The old reserved slots has been replaced by a kick-on-demand system like in BF2

* Server – Log file for server admins: all remote admin interface commands/events are logged

* Server – Log file for server admins: major server events + all chat messages are logged

* Server – Idle kick is controllable

* Server – Profanity filter can be disabled

* Server – Teamkill-kick system is controllable

* Server – Ticket counts and bleed rate are controllable per-level

* Server – Infantry only mode available per-level

* Server – Initial spawn delay and respawn delay are adjustable

* Server – Server description can be up to 400 characters, and use “|” for line breaks

* Server – Banlist can contain up to 10.000 entries

* Server – reduced latency in packet handling


* Admin Interface – fixed the player.onKill spam that occasionally happened

* Admin Interface – ensured that player.onJoin events always report the player name

* Admin Interface – events triggered when people spawn

* Admin Interface – much more info on kills

* Admin Interface – detailed stats are reported at end-of-round


* Gameplay – Various minor level bugfixes

* Gameplay – Helicopter handling has been tweaked

* Gameplay – Weapon tweaks have been implemented based on PC public feedback

* Gameplay – Tracer dart gun speed has been changed from 300 m/s to 200 m/s

* Gameplay – Fixed technical hang when a crate was armed outside of the combat area

* Gameplay – “Victory is near” message was shown for the wrong team on Valparaíso, this has been fixed

* Gameplay – Countermeasures can be fired when driving a helicopter

* Gameplay – The brightness of the pilot view in the Russian helicopter has been reduced

* Gameplay – Advanced Spotting scope works better

* Gameplay – Knifing people in the back works again (we backed out the change that we had done for Server R11)

* Gameplay – Hit box for moving targets expands based on the speed of the targets movement

* Gameplay – G36 now has crosshair when in Hardcore mode


* Server Browser – Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

* Server Browser – Added support for retrieving update progress

* Server Browser – Now refreshes information

* Server Browser – Join queue system when attempting to join a full server

* Server Browser – All settings are automatically saved between sessions

* Server Browser – Pings are sent via an alternate mechanism, which should work for non-Administrator users as well


* Client – Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

* Client – Fixed some crashes

* Client – Toggle/hold crouch is user controllable

* Client – Toggle/hold zoom is user controllable

* Client – Vsync bug fixed for DX10/DX11

* Client – Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

* Client – Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in “EOR- unlock progression”-screen

* Client – New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

* Client – Improved Play Now functionality

* Client – Removed K/D ratio and Skill Level filters in the leaderboards

* Client – Any points you get while being dead will be added to your score

* Client – Reduced negative mouse acceleration

* Client – Increased health on the Cobra to match other vehicles

* Client – More informative disconnection/kick reasons

* Client – Support for Map Packs so PC gets future VIP maps at the same time as consoles


Balance tweaks:


* Slightly increased the damage of the UZI at long range.

* The AKs74u now has more felt recoil when aiming.

* The G3, VSS, and all Semiautomatic rifles now settle slightly faster between shots when aiming.

* The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

* Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

* Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

* Fixed a bug where the SVU would do too little damage at long range.

* Fixed a bug where M95 rounds would not kill armoured targets with headshots.

Categories: DICE, EA, PC

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