Archive for the ‘Editorials’ Category

Activision recently announced that Call of Duty: Black Ops 2 has officially reached $1 billion (USD) in sales in 15 days since the launch of the game in early November. It appears that we’ll more then likely get new Call of Duty games for the next 20 years at this rate. So, be prepared for that same copy and paste gameplay style that the series is known for. You may   Read More ...

Hello again you magnificent specimens of humanity. How’s it going? You may have noticed we’ve made some substantial improvements to the website over the course of this week. Well, those changes weren’t just to test our amazing coding skills. We’re actually back and writing words. We’ve decided that the gaming press has completely lost its way. ‘Valued’ professionals have been reduced to Doritos/Mountain Dew salesmen, like a weird product placement   Read More ...

I’ve already posted about why the video games industry should do away with review scores and now I’m here to talk about why we should keep them. The industry as a whole has always been about providing gamers the best game possible on the platform of their choice. In this generation and economy we find ourselves giving a more critical eye to games then ever before. Games have increased in   Read More ...

Categories: Editorials, Industry News

Many media outlets from blogs to professional outlets have some sort of rating scale for their reviews. Publishers release games early to these outlets to give them an ample amount of time to conjure their thoughts and post their reviews around the game’s launch date. These reviews often come with a review “score” usually something along the lines of a 1- 10 rating scale. This is where we get to   Read More ...

All things considered, box art is really the final barrier between a consumer and a game. For the most part publishers get it right, or near enough. At the very least, things are a lot better than they used to be. Everybody’s seen this one; it’s generally regarded as the worst video game box art of all time. The mistake here, you see, was drawing the art with your eyes   Read More ...

Categories: Editorials

With the launch of Batman: Arkham City upon us at midnight tonight to be exact if you’re in North America, this thought comes into question as to why developers should focus the same amount of dedicated time and resources to build other super hero titles. Rocksteady Studio’s decision to take on Batman was the best decision you could ever make in development. Previous to Batman: Arkham Asylum, Batman hadn’t seen   Read More ...

Having recently released with my friend our first game onto the Android marketplace, I have realised how hard it is to get a game’s name out. For those that have tried before, you will know what I mean when you see fairly mediocre games reaching 50,000+ downloads on the marketplace while yours is struggling to make 50.  How can we possibly hope to compete? If you want to get into   Read More ...

Today, I bring you “my” version of the ten best video games of all time. To get to my conclusion, I scoured the internet for ten lists of the ten best games that span over the last three years.

Earlier this year, Fumito Ueda (director and lead designer behind Shadow of the Colossus) expressed his concern involving the industry and a belief that Western games could cause problems for Japan’s own gaming industry. Ueda mentioned that the Japanese movie industry suffered a similar fate in the 1970s where it fell into decline due to the blockbusters made abroad. While Brian Ashcraft (Kotaku’s Japan-based writer) pointed out that two of   Read More ...

Categories: Editorials, Uncategorized

Over recent years post-content support to games has been crucial if not the most important aspect of a games launch. It has become the norm that just about every title released has had some kind of post launch downloadable content (or DLC for short). This is certainly no different for Call of Duty: Black Ops, from Treyarch. It was Treyarch’s mission to create a new Call of Duty experience after   Read More ...

Recently at PAX Prime, GameTrailers held a panel with Ken Levine, Todd Howard and David Jaffe, in which Geoff Keighly talked to the trio about their inspirations and what makes games different from other mediums such as books and movies. As usual, David Jaffe, creator of God of War and Twisted Metal, had some interesting opinions.

The saying is that first impressions go a long way, and make an initial impact such to define a persons overall liking/disliking of a particular person or thing; in this instance, a video game. So, demos, as they are so thoughtfully and helpfully granted to us for free, should probably give us a great insight into a game and leave us wanting more, so much more that we will stop   Read More ...

Plantronics was kind enough to send over their GameCom X95 wireless gaming headset and we put it through its paces for an entire month. We’ve delved into games like the Gears of War 3 beta, Call of Duty Black Ops and others, read more below to read about our impressions of this hefty headset.  

It’s the time year where, publishers, developers, and the video game press gather this week at an event known as the Electronic Entertainment Expo otherwise known as E3. It’s a big time of the year for hardcore gamers and other interested folk as Nintendo, Sony and Microsoft prepare to take the stage with their press conference keynotes. There certainly won’t be a shortage of new software, and hardware announcements and   Read More ...

Categories: E3, Editorials

The summer release drought has been a permanent fixture in the gaming industry. However, this year there’s been a different drought: a Spring one. The only notable releases over the past few months have been overly expensive map packs, which were normally free back in my day.  

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