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	<title>TheNPCs &#187; Previews</title>
	<atom:link href="http://www.thenpcs.com/category/previews/feed" rel="self" type="application/rss+xml" />
	<link>http://www.thenpcs.com</link>
	<description></description>
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	<copyright>Copyright &#xA9; 2010 TheNPCs </copyright>
	<managingEditor>chris@thenpcs.com (The NPCs)</managingEditor>
	<webMaster>chris@thenpcs.com (The NPCs)</webMaster>
	<category>The NPCs Podcast</category>
	<ttl>1440</ttl>
	<image>
		<url>http://www.thenpcs.com/uploads/2010/04/Non-Playable-Artwork-Small.jpg</url>
		<title>TheNPCs &#187; Previews</title>
		<link>http://www.thenpcs.com</link>
		<width>144</width>
		<height>144</height>
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	<itunes:subtitle>Non Playable Podcast</itunes:subtitle>
	<itunes:summary></itunes:summary>
	<itunes:keywords>gaming,
videogames,
npcs,
npc,
videogaming,
factual,
news,
discussion</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:author>The NPCs</itunes:author>
	<itunes:owner>
		<itunes:name>The NPCs</itunes:name>
		<itunes:email>chris@thenpcs.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.thenpcs.com/uploads/2010/04/Non-Playable-Podcast-iTunes-Artwork.jpg" />
		<item>
		<title>Metroid Other M Hands-On</title>
		<link>http://www.thenpcs.com/nintendo-wii/metroid-other-m-hands-on</link>
		<comments>http://www.thenpcs.com/nintendo-wii/metroid-other-m-hands-on#comments</comments>
		<pubDate>Mon, 09 Aug 2010 16:45:50 +0000</pubDate>
		<dc:creator>Chris Holmes</dc:creator>
				<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=3838</guid>
		<description><![CDATA[
The Metroid series has always been one of Nintendo’s major hardcore gaming pillars. It has followed the company from platform to platform, stopping off on the GBA for a few titles and really came into its own during the Prime saga on the GameCube. Prime was my first entry into the series, and it was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/04/metroid1.jpg"><img class="alignnone size-full wp-image-983" title="metroid1" src="http://www.thenpcs.com/uploads/2010/04/metroid1.jpg" alt="" width="495" height="120" /></a></p>
<p>The Metroid series has always been one of Nintendo’s major hardcore gaming pillars. It has followed the company from platform to platform, stopping off on the GBA for a few titles and really came into its own during the Prime saga on the GameCube. Prime was my first entry into the series, and it was perfect to introduce new players such as myself. Retro Studios understood our mindset and made the Prime series immersive and fun to play.</p>
<p><br class="spacer_" /></p>
<p>So, imagine the world’s surprise at last year’s E3 when Nintendo announced that Retro will be stepping aside for Team Ninja to take up the reigns for the next title in the series: Metroid Other M. It was the only hardcore title announced at that particular conference, but it split fans. Could Team Ninja really deliver something comparable to the epics Retro treated us to?</p>
<p><br class="spacer_" /></p>
<p><span id="more-3838"></span></p>
<p>Well, I got to have a play on the game behind closed doors, and the answer is still not clear. We sat down on an obscure “minimalist” stool with no prior knowledge of the controls and a misplaced sensor bar. Once everything was fixed and we got comfortable, we settled in to what we assumed would be a slice of gaming excellence. What we got was far from it.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/08/Metroid-Other-M.jpg"><img class="alignnone size-full wp-image-3839" title="Metroid Other M" src="http://www.thenpcs.com/uploads/2010/08/Metroid-Other-M.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>As shown by the game’s videos and screenshots across the web, Other M is back to third person with an awkward camera. For the most part, it controls fine, but the third person viewpoint doesn’t seem that conductive to the Metroid experience. Navigation is a touch annoying and the attempt at a mini-map doesn’t help with anything. If you try to go to a place you’re not supposed to go too early, nothing will happen and you will be left wondering what on Earth you have to do.</p>
<p><br class="spacer_" /></p>
<p>This isn’t helped by some weird menus and the scan ability being hidden behind some weird fiddly visor control system. Talking of the visor, it is technically not that difficult to use but complicates itself by overloading you with features. To use it, you have to move the Wii-mote so it faces the sensor bar and then you need to select what you want to do. It leaves you vulnerable as Samus anchors to the ground whenever you use the visor.</p>
<p><br class="spacer_" /></p>
<p>Frustratingly, you can now only fire missiles through using the visor and you will get attacked a fair bit as you fuss about the visor. Normal gun operations are fine in third-person, so it just makes the missile experience even more bizarre. Furthermore, there are some dull sections where you have to use missiles to blow up enemy spawning locations. If you don’t do it, they will carry on spawning when you try to kill them. It’s age old design and it just doesn’t seem as well thought out as Prime.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/08/Metroid-Other-Ma.jpg"><img class="alignnone size-full wp-image-3840" title="Metroid Other Ma" src="http://www.thenpcs.com/uploads/2010/08/Metroid-Other-Ma.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>However, the melee system added a bit of depth to the combat. Dodging enemies and launching counter attacks not only looked cool, it played well. The morph ball segments were also good. In the demo we played, there wasn’t much ball action but it did serve as an entertaining distraction. There wasn’t any Prime-esque timing bomb awkwardness and it just felt right to roll around causing trouble.</p>
<p><br class="spacer_" /></p>
<p>In conclusion, there technically isn’t much wrong with Other M. It has everything you want from a Metroid game, but it’s weighted down with some atrocious fiddly elements that bring the experience down. The gameplay is too linear and the cutscenes add nothing to the game at all. The whole point of the Metroid series is for Samus to be all alone as she potters about trying to stop some evil folk by herself and it seems Nintendo has no idea what direction it wants to take this series any more. Metroid fans will probably be able to find something they like in here, as will a lot of other people, but it just doesn’t feel like the real McCoy.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wii Party Hands-On</title>
		<link>http://www.thenpcs.com/nintendo-wii/wii-party-hands-on</link>
		<comments>http://www.thenpcs.com/nintendo-wii/wii-party-hands-on#comments</comments>
		<pubDate>Wed, 04 Aug 2010 17:38:25 +0000</pubDate>
		<dc:creator>Chris Holmes</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=3762</guid>
		<description><![CDATA[
When we went to Nintendo last week, Wii Party was not on our main list to play. However, after grabbing some Nintendo-made OJ and saddling up some seats, we settled to try it. All three of our epic staff members were perched around their delightful cubes, accompanied by their Wii-motes (including wrist straps for all) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/06/Wii-Party.jpg"><img class="alignnone size-full wp-image-2440" title="Wii Party" src="http://www.thenpcs.com/uploads/2010/06/Wii-Party.jpg" alt="" width="500" height="120" /></a></p>
<p>When we went to Nintendo last week, Wii Party was not on our main list to play. However, after grabbing some Nintendo-made OJ and saddling up some seats, we settled to try it. All three of our epic staff members were perched around their delightful cubes, accompanied by their Wii-motes (including wrist straps for all) and the game begun.</p>
<p><br class="spacer_" /></p>
<p>This is where something we didn’t plan for happened: we actually enjoyed it. Wii Party was like a guilty pleasure, intoxicating our mind like a mainstream “indie” album from a hot woman in her 20s. The gameplay is like every other party game out there. You have to go around a board by rolling some dice. Only this time, you play as Miis and the board is actually fun. Random squares would bring up challenge dice, special treats and if you got lucky, a catapult to a square to the other side of the board.</p>
<p><br class="spacer_" /></p>
<p><span id="more-3762"></span></p>
<p><a href="http://www.thenpcs.com/uploads/2010/05/Wii-Party.jpg"><img class="alignnone size-full wp-image-1416" title="Wii Party" src="http://www.thenpcs.com/uploads/2010/05/Wii-Party.jpg" alt="" width="495" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>Then the biggest surprise came: the mini-games. We were expecting some obscure games involving dodgy controls and poor people. What we got was actually fun to play. Don’t get us wrong, this is no WarioWare, but it’s perfectly adequate fun. In one game, we had to balance some presents with our Wii-motes. Naturally, we all started to cheat straight away and used each other for epic leanage. It didn’t go well.</p>
<p><br class="spacer_" /></p>
<p>Another game we got to experience was this bizarre tank/train hybrid. Our Miis were loaded onto some tanks and we were tasked with shooting a target on the back of each other through a pre-determined maze. It felt like that weird tank game in Wii Party that no one admits they played. Things got pretty intense towards the end, and with two seconds on the clock, I showed the remaining staff member who runs this town tonight (and each and every night).</p>
<p><br class="spacer_" /></p>
<p>So there we have it, Wii Party. It’s shaping up to be pretty fun. It won’t be on anyone’s must-have lists, but if your granny accidentally picks it up for you somewhere along the line it won’t make you kill yourself. Nintendo families will probably enjoy its Wii Sports/Party theming whilst Nintendo fanboys will weep at what could’ve been another lacklustre Mario Party game.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Non Playable Episode 5: So Special</title>
		<link>http://www.thenpcs.com/nintendo-wii/non-playable-episode-5-so-special</link>
		<comments>http://www.thenpcs.com/nintendo-wii/non-playable-episode-5-so-special#comments</comments>
		<pubDate>Tue, 03 Aug 2010 22:15:16 +0000</pubDate>
		<dc:creator>Joe Sayer</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Harmonix]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo DSi]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=3745</guid>
		<description><![CDATA[This time, Massive J Productions and Homez Industries are granted access to a super top secret hands on viewing of the Nintendo 3DS, and thus feel rather special. 



Furthermore, the crew take it upon themselves to rage, shortly after offering insightful converse on such topics as Kirby's Epic Yarn and Donkey Kong Country Returns.]]></description>
			<content:encoded><![CDATA[<div>
<p><img title="Podcast Banner" src="http://www.thenpcs.com/uploads/2010/04/Site-Banner.jpg" alt="" width="495" height="120" /></p>
<p>This time, Massive J Productions and Homez Industries are granted access to a super top secret hands on viewing of the Nintendo 3DS, and thus feel rather special.</p>
<p><br class="spacer_" /></p>
<p>Furthermore, the crew take it upon themselves to rage, shortly after offering insightful converse on such topics as Kirby&#8217;s Epic Yarn and Donkey Kong Country Returns.</p>
<p><br class="spacer_" /></p>
<p>Don&#8217;t forget to enter Ramblings of a Madman in a comment below.</p>
<p><br class="spacer_" /></p>
<p>Details:</p>
<p>Duration: 37:56</p>
<p>File size: 52.3mb</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/08/Non-Playable-E05.mp3">Non Playable E05</a> Direct link to file, right click to download.</p>
<p><a href="http://itunes.apple.com/gb/podcast/non-playable/id370187935" onclick="pageTracker._trackPageview('/outgoing/itunes.apple.com/gb/podcast/non-playable/id370187935?referer=');"><br />
 </a></p>
<p><a href="http://itunes.apple.com/gb/podcast/non-playable/id370187935?uo=6" target="itunes_store" onclick="pageTracker._trackPageview('/outgoing/itunes.apple.com/gb/podcast/non-playable/id370187935?uo=6&amp;referer=');"><img src="http://ax.phobos.apple.com.edgesuite.net/images/badgeitunes61x15dark.gif" alt="Joe Sayer - Non Playable - Non Playable" width="61" height="15" /></a> &#8211; Subscribe via iTunes</p>
<p><br class="spacer_" /></p>
<p>Web Player:</p>
<p></p>
<p><br class="spacer_" /></p>
<p>Have a different podcast player/solution? Simply copy and paste this feed URL into it: <a href="http://feeds.feedburner.com/NonPlayablePodcast" onclick="pageTracker._trackPageview('/outgoing/feeds.feedburner.com/NonPlayablePodcast?referer=');">http://feeds.feedburner.com/NonPlayablePodcast</a></p>
<p><br class="spacer_" /></p>
<p>Your thoughts on this episode will be very much appreciated, please leave a comment below or send feedback to <a title="Linkification: mailto:chris@thenpcs.com" href="mailto:chris@thenpcs.com">chris@thenpcs.com</a></p>
<p><br class="spacer_" /></p>
<p>Non Playable is co-hosted by Joe Sayer and Chris Holmes. Produced by Joe Sayer.</p>
</div>
<p>943635768626428e94d4941518296efd</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://www.thenpcs.com/uploads/2010/08/Non-Playable-E05.mp3" length="54784052" type="audio/mpeg" />
		<itunes:duration>37:56</itunes:duration>
		<itunes:subtitle>This time, Massive J Productions and Homez Industries are granted access to a super top secret hands on viewing of the Nintendo 3DS, and thus ...</itunes:subtitle>
		<itunes:summary>This time, Massive J Productions and Homez Industries are granted access to a super top secret hands on viewing of the Nintendo 3DS, and thus feel rather special.



Furthermore, the crew take it upon themselves to rage, shortly after offering insightful converse on such topics as Kirby's Epic Yarn and Donkey Kong Country Returns.



Don't forget to enter Ramblings of a Madman in a comment below.



Details:

Duration: 37:56

File size: 52.3mb



Non Playable E05 Direct link to file, right click to download.


 

 - Subscribe via iTunes



Web Player:





Have a different podcast player/solution? Simply copy and paste this feed URL into it: http://feeds.feedburner.com/NonPlayablePodcast



Your thoughts on this episode will be very much appreciated, please leave a comment below or send feedback to chris@thenpcs.com



Non Playable is co-hosted by Joe Sayer and Chris Holmes. Produced by Joe Sayer.

943635768626428e94d4941518296efd</itunes:summary>
		<itunes:keywords>gaming,
videogames,
npcs,
npc,
videogaming,
factual,
news,
discussion</itunes:keywords>
		<itunes:author>The NPCs</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Super Scribblenauts Hands-On</title>
		<link>http://www.thenpcs.com/nintendo-ds/super-scribblenauts-hands-on</link>
		<comments>http://www.thenpcs.com/nintendo-ds/super-scribblenauts-hands-on#comments</comments>
		<pubDate>Sun, 01 Aug 2010 14:01:24 +0000</pubDate>
		<dc:creator>Chris Holmes</dc:creator>
				<category><![CDATA[5th Cell]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Warner Bros]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=3671</guid>
		<description><![CDATA[
As you may know already, we’ve visited Nintendo this week and now have a great deal of content to give to you. We’re trickling some hands-on reports throughout the week (news is a bit average this week to be honest) for your reading pleasure. Now, let’s talk about something that’s dear to all our hearts: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/05/Super-Scribblenauts.jpg"><img class="alignnone size-full wp-image-1641" title="Super Scribblenauts" src="http://www.thenpcs.com/uploads/2010/05/Super-Scribblenauts.jpg" alt="" width="500" height="120" /></a></p>
<p>As you may know already, we’ve visited Nintendo this week and now have a great deal of content to give to you. We’re trickling some hands-on reports throughout the week (news is a bit average this week to be honest) for your reading pleasure. Now, let’s talk about something that’s dear to all our hearts: Super Scribblenauts. Sat alone at its own DSi XL unit at the Nintendo event like a forgotten GameBoy, Super Scribblenauts quietly got on with basking in its glory.</p>
<p><br class="spacer_" /></p>
<p><span id="more-3671"></span></p>
<p>You see, there’s something quite obvious with this game that should’ve got you excited. It has “Scribblenauts” in the title. The predecessor was an entertaining journey through our inner psyche via our imaginations, a complete “err why hasn’t this been done before” game made of win. If you need a brief recap, here it is: you control Maxwell, a dude who can summon cool stuff to help him with puzzles thanks to a fancy dictionary. You type in the word, it comes to life. Bingo. The sequel is the same really. Whilst there hasn’t been many gameplay tweaks aside from some actually useful controls (the original was a bit fiddly; this has d-pad and face button support), the stuff on offer here is compelling.</p>
<p><br class="spacer_" /></p>
<p style="text-align: center;"><a href="http://www.thenpcs.com/uploads/2010/05/Super-Scribblenauts1.gif"><img class="size-full wp-image-1642 aligncenter" title="Super Scribblenauts1" src="http://www.thenpcs.com/uploads/2010/05/Super-Scribblenauts1.gif" alt="" width="256" height="384" /></a></p>
<p><br class="spacer_" /></p>
<p>The game now supports adjectives (cleverly alluded to by the title); ten thousand of them to be exact. On top of that, there are some new words to muck about with. We didn’t come across many in the brief demo we experienced (our imaginations were drained by a long train journey), but adjectives definitely add a bit extra to the game. You can now spawn things like a “Firey Vampire” and a “Wet Computer”, amongst others. It adds an extra dimension to the gameplay, even if some of them are mainly aesthetic effects stuck on to pre-existing sprites. Things such as robot dinosaurs are still included, as are wings to go with it so the old-school crowd should still be happy.</p>
<p><br class="spacer_" /></p>
<p>We only had time to play one puzzle level, and down to peer pressure I ended up electrifying a Platypus with a toaster. Don’t ask. Early puzzles seemed to be a bit complex compared to the original, so we hope youngsters will be brainy enough to get it done. There was a new hint system though, and it should help out younger folk if they can afford it. Basically, the game will sell you information (for in-game currency), with the cost decreasing over time (shown on-screen by a handy hourglass). Joe couldn’t resist the age-old favourite of “Nuke”. Next time, we’ll be sure to try “Mega Nuke” and the surely most ultimate prize of them all: “Invisible Nuke”.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic Mickey Hands-On</title>
		<link>http://www.thenpcs.com/nintendo-wii/epic-mickey-hands-on</link>
		<comments>http://www.thenpcs.com/nintendo-wii/epic-mickey-hands-on#comments</comments>
		<pubDate>Fri, 30 Jul 2010 15:13:44 +0000</pubDate>
		<dc:creator>Chris Holmes</dc:creator>
				<category><![CDATA[Disney]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=3669</guid>
		<description><![CDATA[
Our dear Jereme has already previewed Epic Mickey but when Nintendo invited us to go and play lots of cool stuff with them, we were able to get our hands on the game itself for a much longer time period. After a mammoth talk and introduction from a designer on the game (whom was a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/06/Epic-Mickey.jpg"><img class="alignnone size-full wp-image-2516" title="Epic Mickey" src="http://www.thenpcs.com/uploads/2010/06/Epic-Mickey.jpg" alt="" width="500" height="120" /></a></p>
<p><a href="../nintendo-wii/disney-epic-mickey-preview">Our dear Jereme has already previewed Epic Mickey</a> but when Nintendo invited us to go and play lots of cool stuff with them, we were able to get our hands on the game itself for a much longer time period. After a mammoth talk and introduction from a designer on the game (whom was a rather nice chap), we managed to get Mickey under our control.</p>
<p><br class="spacer_" /></p>
<p>Let’s get the obvious out of the way first. Platformers are not easy to demo at any event, especially one where you have to stand to play. They usually have intricate designs and bizarre objective placement to encourage exploration, but that takes time. Time events don’t have. Epic Mickey was a keen demonstration of this.</p>
<p><br class="spacer_" /></p>
<p><span id="more-3669"></span></p>
<p>The demo focused on three levels from the full game. In the first, Mickey has to retrieve some bits and pieces for Smee in order to get Steamboat Willy up and running. This involves running around and helping other Peter Pan pirates and a shop owner out with their problems. One pirate wants to get off with a woman so wants something to woo her, one wants his missing treasure and the shop owner wants three masks. To get them, we had to do a bit of exploring.</p>
<p><br class="spacer_" /></p>
<p>This is where the game’s paint and thinner mechanic came in useful. We could thin out the back of a shop and have a nose about, and find some hidden game currency in a rock. The paint mechanic mainly came into play when we had to fix roofs and other broken things. A subtle shadow envelopes the area you can paint, which we believe is a nice addition for younger players whom might not have the gaming experiences of their older counterparts. However, acting like a kid and spraying thinner in all conceivable directions is a fun distraction, just like the age-old pastime of pissing about with paint in real life.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/06/EpicMickey.jpg"><img class="alignnone size-full wp-image-2893" title="EpicMickey" src="http://www.thenpcs.com/uploads/2010/06/EpicMickey.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>The gameplay seemed to be a bit too simplistic, with some artificial difficulty chucked in through hiding some objectives in pointlessly weird places. It seems the game wants to mainly trade on its design and looks. The animated cutscenes were solid (albeit without voice acting, and when quizzed about this, our host dodged a question about this being because of the Wii’s limited technical ability), as were the character designs. The environment in the first level was a bit cramped, but it was a solid introduction to the game. When we moved on to the Steamboat Willy level, though, our eyes did a double take.</p>
<p><br class="spacer_" /></p>
<p>It just looked amazing, completely like the old black and white Mickey cartoon. It was very short but served its purpose as a smile-raising distraction before the next level. The design, animation and music really came together here to offer something truly unique. Even something inconsequential like the random cow platforms brought a reminiscent tear to our old, world weary eyes. We hope the other intermediate “travel” levels in the game are this good.</p>
<p><br class="spacer_" /></p>
<p>The next level was interesting in that you get to decide the fate of the aforementioned pirates. You could either let them continue to be made into robots, shut down the machine (and let the pirates be turned back into normal pirate gits) or blow it up (and keep the pirates as robots). We liked that the game didn’t pressure us into doing anything here and being pressed for time, we pushed on for the main objective of getting out of dodge. That meant releasing the anchors of a ship, which had become stranded on the island.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/06/EpicMickey01.jpg"><img class="alignnone size-full wp-image-2894" title="EpicMickey01" src="http://www.thenpcs.com/uploads/2010/06/EpicMickey01.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>A brief bit of exploration led to the discovery of the anchors and getting rid of them required a bit of thinner. There were some interesting uses of the thinner in other places too: using it on lookout towers at the top of a ship’s mast allowed them to become handy platforms. It’s worth noting that the sea in this part of the game was polluted with thinner, which can hurt Mickey and enemies.</p>
<p><br class="spacer_" /></p>
<p>Talking of which, this was the first environment to contain enemies. We were told that as with everything else throughout the game, Mickey would come up against enemies from all different Disney properties. The ones in this level mainly consisted of those tall gits from Fantasia, and some short stocky things from something we have no idea about. What’s interesting about the fight mechanics in this game though are how you can deal with your combatants. You can use thinner on them to destroy them, or use paint on them to make them become allies. If you do that latter, they stay in their small area and fight for you. There’s also a Mario-esque spinning move, activated through waggle.</p>
<p><br class="spacer_" /></p>
<p>To conclude then, Epic Mickey is shaping up fine. There needs to be a bit more challenge in the gameplay to make it rewarding for adults, but kids should love it. The Warren Spector factor is apparent with some of the choices you can make in-game and with the overall presentation, but it seems Disney are restraining his vision. Hopefully the full game will have more epic segments and set-pieces.</p>
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		<title>Nintendo 3DS Hands-On</title>
		<link>http://www.thenpcs.com/thenpcs/nintendo-3ds-hands-on</link>
		<comments>http://www.thenpcs.com/thenpcs/nintendo-3ds-hands-on#comments</comments>
		<pubDate>Wed, 28 Jul 2010 21:23:24 +0000</pubDate>
		<dc:creator>Chris Holmes</dc:creator>
				<category><![CDATA[Days out]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[TheNPCs]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=3598</guid>
		<description><![CDATA[
Nintendo invited the UK’s media to come and play lots of exciting things yesterday. We were invited, and to kick off our coverage of what we got to have a look at is the Nintendo 3DS.  When Nintendo first announced the device, people were left scratching their heads. A 3D based gaming system that didn’t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/07/Nintendo-3DSa.jpg"><img class="alignnone size-full wp-image-3605" title="Nintendo 3DSa" src="http://www.thenpcs.com/uploads/2010/07/Nintendo-3DSa.jpg" alt="" width="500" height="120" /></a></p>
<p>Nintendo invited the UK’s media to come and play lots of exciting things yesterday. We were invited, and to kick off our coverage of what we got to have a look at is the Nintendo 3DS.  When Nintendo first announced the device, people were left scratching their heads. A 3D based gaming system that didn’t require glasses was too much for some to take, with most people wondering if they were in the future and stuff.</p>
<p><br class="spacer_" /></p>
<p>I’m happy to report we are in the future. Nintendo took us to what can only be described as a flock of gorgeous women with 3DS’ everywhere and told us to have fun. We obliged. Some of us obliged a little too much (they tried some outrageous geek flirting, which didn&#8217;t go down too well. If anyone from Nintendo is reading this, I apologise profusely for their unprofessional behaviour and their bizarre understanding of physics). Now that&#8217;s out of the way, let’s talk about the Nintendo 3DS hardware.</p>
<p><br class="spacer_" /></p>
<p><span id="more-3598"></span></p>
<p><a href="http://www.thenpcs.com/uploads/2010/07/100_0281.jpg"><img class="alignnone size-full wp-image-3608" title="100_0281" src="http://www.thenpcs.com/uploads/2010/07/100_0281.jpg" alt="" width="500" height="375" /></a></p>
<p><br class="spacer_" /></p>
<p>The units we got to play with were jet black, with a solid metallic feel. As you may know by now, the device has two cameras on the lid with another on the inside. There’s also a new analogue slider alongside the DS Lite style D-Pad, with the traditional DS touch screen and button arrangement. The face buttons had a glossy look, but felt responsive enough and easy to use. The shoulder buttons were more interesting though. They were smaller (thinner) and made out of a harder metallic material. The back side of the 3DS has a bigger cartridge slot, but old DS cartridges should fit in there just fine. Next to that is an infra-red connector.</p>
<p><br class="spacer_" /></p>
<p>Around the other side is the SD card housing, with the stylus slot taking up the spot directly opposite. It’s worth noting that the top lid had a slight over-hang to the bottom, but this is still prototype hardware and susceptible to a redesign. The 3DS top screen is just like what you’ve heard about everywhere else: a nice sizeable widescreen. The 3D slider worked well, but it’s interesting to note that when we took the screen to 3D, the image lost a bit of sharpness but worked exactly as advertised. We were playing in 3D and enjoying it.</p>
<p><br class="spacer_" /></p>
<p>Let’s talk about what we got to play with on the console: Pilotwings Resort, Nintendogs + Cats and Hollywood 61.</p>
<p><br class="spacer_" /></p>
<p><strong>Pilotwings Resort<br />
 </strong></p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/07/Pilotwings-Resort.jpg"><img class="alignnone size-full wp-image-3601" title="Pilotwings Resort" src="http://www.thenpcs.com/uploads/2010/07/Pilotwings-Resort.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p><strong> </strong></p>
<p>This was our first playable title on the Nintendo 3DS. The demo had two modes, one with a traditional bi-plane and another with jetpack. The objective for the jetpack mission was to fly around and pop balloons, with the bi-plane mission being to fly through some rings. You get to play as your Mii in this one, which was quite interesting. It used the typical “Wii Sports” look for the UI. Having a flying game in 3D is a good way to show off the technology, and Pilotwings doesn’t disappoint. It looks just like a Wii game, and the 3D really helped with navigation.</p>
<p><br class="spacer_" /></p>
<p>However, it became a bit too easy to focus on nearby buildings instead of the protagonist and it wasn’t always easy to determine how close we were to the objective. Other than that, the controls were fairly solid and the analogue slider was intuitive. It is much better than the PSP one and should be just fine with prolonged use. However, while we liked Pilotwings, it was a bit boring and the objectives seemed overly simple to get to. Hopefully they’ll be able to shape a whole game round the premise rather than do consecutive simple challenges.</p>
<p><br class="spacer_" /></p>
<p><strong>Nintendogs + Cats</strong></p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/07/Nintendogs-and-Cats.jpg"><img class="alignnone size-full wp-image-3602" title="Nintendogs and Cats" src="http://www.thenpcs.com/uploads/2010/07/Nintendogs-and-Cats.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>This was our next playable game in the long tour of upcoming stuff for the 3DS. The demo was distinctly lacking in cats for our liking, but it did have plenty of dogs. To be precise, there was a beagle, a golden Labrador and a terrier. They all behaved very Nintendogs-like and it seemed very natural to pick up and play, just like the prequel. What’s interesting about this one is that it has facial recognition. When I put my beautiful face towards the camera, my beagle came up and tried to lick me. It’s a fun touch but I’ve never seen this dog before in my life, so how does it know who I am? We’re not sure if the camera is advanced enough to tell owners apart from other humans and no one at the show seemed to know.</p>
<p><br class="spacer_" /></p>
<p>Regardless, the 3D effect was really entertaining here. It adds to the whole effect of owning and playing with your virtual dog. Throwing things like boomerangs and Frisbees looked amazing, and even though the demo only had an indoor location, there was plenty of space to muck about with. When the camera went to a semi-isometric viewpoint, the 3D effect was stunning. The dog’s home looked like a fully realised place. However, using the 2D touch screen to interact within a 3D space can feel a bit weird. That wears off fairly quickly though and we enjoyed it. Disappointingly, we haven’t seen anything to differentiate it from the original yet.</p>
<p><br class="spacer_" /></p>
<p><strong>Hollywood 61</strong></p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/07/Holywood-61.jpg"><img class="alignnone size-full wp-image-3603" title="Holywood 61" src="http://www.thenpcs.com/uploads/2010/07/Holywood-61.jpg" alt="" width="500" height="120" /></a></p>
<p><strong><br />
 </strong></p>
<p><strong> </strong></p>
<p>This was our first ever playable third party 3DS game. It’s a Hotel Dusk-esque game from Ubisoft, focusing on a detective going after a serial killer. The demo took place at a theatre, and included a cut-scene, a quick puzzle and an interesting brief ending segment. The cardboard cut-out style character design was competent enough, but the 3D element was surplus to requirements here really. The puzzle was a short “reflect the light with mirrors to the ending” one, and seemed to be very easy.</p>
<p><br class="spacer_" /></p>
<p>However, the ending of the demo really saved it. The protagonist moved to the middle of the theatre and we got to control his viewpoint of the stage with the analogue slider. When looking at it from the left, the message “YOU’RE” was viewable on the stage curtain, and when looking at it from the right, the message “NEXT!” was viewable. This used 3D strangely well, and we thought it was a highly entertaining way to try to scare us. Hollywood 61 has a lot of potential, but we’re not sure who exactly it’s appealing to. Hotel Dusk didn’t sell a massive amount and the puzzles on offer here don’t look to be as complex as those in the Professor Layton series. If they manage to frame it as a book-style adventure, it could do well.</p>
<p><br class="spacer_" /></p>
<p><strong>Camera</strong></p>
<p><strong><br />
 </strong></p>
<p><strong> </strong></p>
<p>Nintendo also showed us a 3D camera application. They didn’t confirm if this was the exact one that will be included with the 3DS, but it seemed adequate enough. Interestingly, the 3D depth slider didn’t work with this demo. Instead, you could change the focus of the 3D image on the bottom screen with a slider.  There was no ability to save or transfer photos in the demo. Pictures taken with it use a low resolution, but it seemed to work as advertised. The two front cameras on the lid do their job well. However, we were in a well-lit environment so we’re not sure how well it’ll do in the dark. There’s no flash on the device.</p>
<p><br class="spacer_" /></p>
<p>If Nintendo can get the pricing for the device right, this could be the first “cheap” mainstream 3D device with a 3D camera. It can push the format forward on mobile platforms and could lead to even bigger things in the future.</p>
<p><br class="spacer_" /></p>
<p><strong>Everything else and conclusion</strong></p>
<p><strong><br />
 </strong></p>
<p><strong> </strong></p>
<p>After playing with those, we were treated to the same trailers and videos that were at E3. There was a 3D film trailer about some owl film coming out soon (can’t remember the name), Mario Kart, Resident Evil Redemption, Metal Gear Solid 3D Naked Sample and a few others floating about (including Kid Icarus). Mario Kart looked like a cross between the Wii and DS version, and there wasn’t a massive opportunity for any 3D effects in the demo. Resident Evil Redemption looked very good, albeit a bit bland. We couldn’t follow the plot but if games really do look this good on the 3DS then we’re in for a treat.</p>
<p><br class="spacer_" /></p>
<p>Metal Gear Solid 3D Naked Sample (or something to that effect) was also highly entertaining. It follows either Snake or Big Boss (probably the latter) in a first person crawl through a forest. The camera then zooms out to show our protagonist, as he has an entertaining moment with a guard and a packet of cigarettes. He then runs across a bridge and fights the female Boss (we’re guessing she’s Big Momma). There are some beautiful flower effects and other various 3D elements as all this is going on, with the graphics looking better than the recently released PSP title Metal Gear Solid Peace Walker. Needless to say, we were very happy with it and we hope it will be released.</p>
<p><br class="spacer_" /></p>
<p>In conclusion, the Nintendo 3DS is an exciting step in the right direction for 3D. While many seem to be ringing the format’s death knell at the cinema, the 3DS can stand up to the plate thanks to the device not needing those Joe 90-style 3D glasses. People won’t be able to look over your shoulder to watch you play in 3D unless they get close enough to breathe their cancerous germs all over you, but you will be safe in the knowledge that they will be jealous. The system just needs one killer app and it could be epic. We’re not sure if Kid Icarus will be it, but this is Nintendo we’re talking about here. A new Mario or Zelda will come along and sweep everyone off their feet. The world will go mad with fanboyism and the 3DS will rule all. Sony really needs to come up with something mind-bending to trump this.</p>
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		<title>Kane &amp; Lynch 2: Dog Days demo impressions</title>
		<link>http://www.thenpcs.com/xbox-360/kane-lynch-2-dog-days-demo-impressions</link>
		<comments>http://www.thenpcs.com/xbox-360/kane-lynch-2-dog-days-demo-impressions#comments</comments>
		<pubDate>Thu, 01 Jul 2010 20:21:20 +0000</pubDate>
		<dc:creator>Chris Holmes</dc:creator>
				<category><![CDATA[Eidos Interactive]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=3077</guid>
		<description><![CDATA[
The Kane &#38; Lunch 2: Dog Days demo was released today (on the 360) to those lucky enough to get a download token from Square Enix. We were in the bunch that got a code, and have just finished up with our first play of the demo from the third person stop and popper. Immediately [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/06/Kane-Lunch-2-Dog-Days.jpg"><img class="alignnone size-full wp-image-2880" title="Kane &amp; Lunch 2 Dog Days" src="http://www.thenpcs.com/uploads/2010/06/Kane-Lunch-2-Dog-Days.jpg" alt="" width="500" height="120" /></a></p>
<p>The Kane &amp; Lunch 2: Dog Days demo was released today (on the 360) to those lucky enough to get a download token from Square Enix. We were in the bunch that got a code, and have just finished up with our first play of the demo from the third person stop and popper. Immediately upon loading the game up, you can see the new CCTV-esque presentation and a fancy, clean UI. There’s a lot to try out here in the demo, including a small part of the story mode, arcade mode and a smattering of online modes.</p>
<p><br class="spacer_" /></p>
<p><span id="more-3077"></span></p>
<p>Let’s begin with the story mode. For the most part, it plays well. The cover mechanic and gunplay is very smooth, with weapons each having a solid individual presence. Movement and pacing seem to be done well too, with ample space to run around and shoot cops. The biggest thing that will strike you when you play is the gameworld. Environments look fantastic.</p>
<p><br class="spacer_" /></p>
<p>There’s this one section in the demo where you have to run and gun down a typical Shangai street, and even though you can’t enter the majority of buildings there’s some lovely window/lighting trickery that makes shops have that typical eastern look. The CCTV-esque camera follows the action well, but if you’re prone to motion sickness the wobblyness of it all might send you over the edge.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/07/Kane-Lynch-2a.jpg"><img class="alignnone size-full wp-image-3078" title="Kane &amp; Lynch 2a" src="http://www.thenpcs.com/uploads/2010/07/Kane-Lynch-2a.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>Kane &amp; Lynch are their regular chipper selves, with them both delivering some nice dialogue as you go through the level. It’s good to see a believability that characters are in the same environment as you and are reacting to the same things you are. Obviously this has been a part of games for a while, but it just ads to the feel of this game and it just feels solid coupled with the mise-en-scene and narrative. Lynch is now the single-player protagonist, but the demo didn&#8217;t show anything trademark Lynch-y.</p>
<p><br class="spacer_" /></p>
<p>Next up is arcade mode. This basically plants you into the shoes of a random character that has to join up with a load of non-playable AI-controlled folk as you all go and steal money (well the description says information, but in-game it says money) from a van. Even though you’re not playing as one of the game’s infamous twosome, the dialogue here is also solid. After you’ve stolen a load of money and killed the frankly annoyed cops, you have to get away in the back of a van. The twist is, during all of this you can go rogue and steal your allies’ money, or even go 50/50 with the van driver to make the most. It’s an interesting mode and serves a small distraction.</p>
<p><br class="spacer_" /></p>
<p>Finally, there are the multiplayer modes. The demo only supports multiplayer through Xbox Live, but does have three modes to try: Fragile Alliance, Undercover Cop and Cops &amp; Robbers. At the end of each round you get to buy different weapons, but the game normally gives you a fine selection to play with normally. You can also take guns from fallen foes, like nearly every other gun-based game in existence. We bet that surprised you.</p>
<p><br class="spacer_" /></p>
<p>Fragile Alliance is basically the same as the arcade mode in the demo, but expect more rogue gits thanks to real-life humans being a bit more selfish. This mode is limited to four minutes, and when you die you respawn as a cop, fresh for corruption and revenge. I thought this mode was quite fun, and offered a degree of unpredictability. Surprisingly, my teammates showed camaraderie when a dude with a lot of money tried to go rogue on us. We put him down, shared his loot and got on with the job.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/07/Kane-Lynch-2b.jpg"><img class="alignnone size-full wp-image-3079" title="Kane &amp; Lynch 2b" src="http://www.thenpcs.com/uploads/2010/07/Kane-Lynch-2b.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>Undercover Cop is basically the same again, but the twist is that there’s an undercover cop in your midst. It creates a nice feeling of tension, akin to the Spy in Team Fortress 2. The undercover cop is chosen at random, and has to stop any of the naughty law breakers from escaping. They can only take down the rest of the group once a crime has been committed, which normally takes all of five seconds in this mode.</p>
<p><br class="spacer_" /></p>
<p>Cops &amp; Robbers uses the same basic framework as the other two multiplayer modes and arcade mode in that there are (human controlled) robbers that want to steal a load of money and get away. However this time, there are also human controlled cops that have to stop them. This also played well, with both sides choosing some sneaky hiding spots and paths for the big ambush.</p>
<p><br class="spacer_" /></p>
<p>Overall, the Kane &amp; Lynch 2: Dog Days demo is surprisingly well-polished and features good old-fashioned shooting fun. It may not have the best gameplay or story, but it’s a good indicator that the full game should at least be entertaining. The multiplayer side of things is fun, but highly repetitive. Hopefully in the full version there will be more modes to choose from, or it could get rather dull quite quickly.</p>
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		<title>Disney Epic Mickey Preview</title>
		<link>http://www.thenpcs.com/nintendo-wii/disney-epic-mickey-preview</link>
		<comments>http://www.thenpcs.com/nintendo-wii/disney-epic-mickey-preview#comments</comments>
		<pubDate>Fri, 25 Jun 2010 23:46:24 +0000</pubDate>
		<dc:creator>Jereme Puik</dc:creator>
				<category><![CDATA[Disney]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=2892</guid>
		<description><![CDATA[
While I wouldn’t call myself much of a fan of Disney aside from being a fan of a few of their movies, but Epic Mickey is looking pretty epic so far. The game itself is pulling from a history of over 80 years of Disney characters and Mickey Mouse history in general. For me, the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/06/EpicMickey.jpg"><img class="alignnone size-full wp-image-2893" title="EpicMickey" src="http://www.thenpcs.com/uploads/2010/06/EpicMickey.jpg" alt="" width="500" height="120" /></a></p>
<p>While I wouldn’t call myself much of a fan of Disney aside from being a fan of a few of their movies, but Epic Mickey is looking pretty epic so far. The game itself is pulling from a history of over 80 years of Disney characters and Mickey Mouse history in general. For me, the many references in the game would probably go right over my head and would be pretty hard to find something for me to latch on too. For instance, the world of Epic Mickey starts off with Steamboat Willie, a cartoon from 1928 in which Mickey made his first appearance. This is where the adventure kicks off and you can read more about below.</p>
<p><br class="spacer_" /></p>
<p><span id="more-2892"></span></p>
<p>It’s hard to imagine that you could take a character like Mickey Mouse and give him so many depths in terms of story-telling. He’s been hard to come by in the video game industry but with releases like the Kingdom Hearts series and now the upcoming Epic Mickey, Mickey Mouse is making a return for gamers. Releasing exclusively on the Nintendo Wii this Fall, gamers will be able to paint their way through the long and forgotten world of Disney characters. Warren Spector and his team over at Junction Point Studios are having re-born Mickey in a way that you can attach to him and feel for the character. Mickey is thrown into the world of Wasteland and must find his way back home. Wasteland is the world of forgotten Disney characters from the many years of Disney cartoons and movies.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/06/EpicMickey01.jpg"><img class="alignnone size-full wp-image-2894" title="EpicMickey01" src="http://www.thenpcs.com/uploads/2010/06/EpicMickey01.jpg" alt="" width="500" height="120" /></a></p>
<p><br class="spacer_" /></p>
<p>You’ll fight through the world using paint and thinner. With these two options in mind, you can paint the world around you and restore objects that are outlined and use the thinner to erase characters and objects in your. Keeping this in mind as well, play style will matter, so as you venture through the world you will affect the story as you progress through the game.  You’ll be advancing through the story by completing various side quests that will also change the way each character views you. Whether you decide to help them along the way or ignore them. To advance through the game, players will go through film screens or portals if you will. These turn into mini-games inspired by the old Disney cartoons, like Steamboat Willie, Disney’s first cartoon.</p>
<p><br class="spacer_" /></p>
<p><a href="http://www.thenpcs.com/uploads/2010/06/EpicMickey03.jpg"><img class="alignnone size-full wp-image-2895" title="EpicMickey03" src="http://www.thenpcs.com/uploads/2010/06/EpicMickey03.jpg" alt="" width="500" height="120" /></a></p>
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<p>There are two parts of levels to adventure through that you’ll discover in the game. One is the upper level and lower level; this is how you’ll advance to various parts of the game. The upper level is the more challenging part to keep you on your feet. The lower level is the easy parts of the mini-games to get you through to the next section of the game. There are plenty of collectibles to keep you busy as well. One of things that was mentioned for instance was various old Disney pins that you can find around the world. Also, the games currency is the old Disney tickets that you can use to buy things with. Warren Spector mentioned in his discussion that there were A, B, C and D tickets in the old Disney parks given out which you’ll notice in the game. It was mentioned vaguely that some of Mickey’s friends will appear in the game in some form, but that you’ll just have to wait and see. Also mentioned was that no one was going to have a voice in the game and Spector’s quote was “If Oswald didn’t talk, no one was going to talk”. In which this rings true considering over the years, none of the old Disney characters ever had a voice in the old cartoons and movies.</p>
<p><br class="spacer_" /></p>
<p>Disney Epic Mickey is a new tale for the Disney icon, Mickey Mouse. Taking the game exclusively to the Nintendo Wii is a bold choice for Disney. Using the power of the Wii Remote you’ll be painting and controlling Mickey through your adventure. Disney Epic Mickey will be hitting store shelves this Holiday 2010.  Check back to TheNPCs for more coverage on Epic Mickey.</p>
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		<title>The Legend of Zelda: Skyward Sword Preview</title>
		<link>http://www.thenpcs.com/nintendo-wii/the-legend-of-zelda-skyward-sword-preview</link>
		<comments>http://www.thenpcs.com/nintendo-wii/the-legend-of-zelda-skyward-sword-preview#comments</comments>
		<pubDate>Sun, 20 Jun 2010 04:57:54 +0000</pubDate>
		<dc:creator>Jereme Puik</dc:creator>
				<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=2708</guid>
		<description><![CDATA[
The newest entry in the Zelda series has lately been a shroud of mystery. Coming off of last years E3 all we were given was a graphic designed internet poster not revealing much at all about the next installment. However, with this year’s E3 in the bag and the box opened, we finally have all [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/06/skyward_04.jpg"><img class="alignnone size-full wp-image-2714" title="skyward_04" src="http://www.thenpcs.com/uploads/2010/06/skyward_04.jpg" alt="" width="495" height="120" /></a><br class="spacer_" /></p>
<p>The newest entry in the Zelda series has lately been a shroud of mystery. Coming off of last years E3 all we were given was a graphic designed internet poster not revealing much at all about the next installment. However, with this year’s E3 in the bag and the box opened, we finally have all the details regarding this new title, The Legend of Zelda: Skyward Sword. Read on to find more.</p>
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<p><a href="http://www.thenpcs.com/uploads/2010/06/Skyward_01.jpg"><img class="alignnone size-full wp-image-2709" title="Skyward_01" src="http://www.thenpcs.com/uploads/2010/06/Skyward_01.jpg" alt="" width="495" height="120" /></a></p>
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<p>In E3 2009, Shigeru Miyamoto revealed a piece of concept art to a few select media journalists and to the public a few days later. It detailed a near-adult Link standing with his back towards you hold his shield with nothing in his other hand. Facing you; however was a mysterious female figure standing at his back. Many speculated it was the personification of the Master Sword which has always been Links main weapon throughout the series. Also during that time, Miyamoto revealed that the new Wii Zelda would be incorporating the use of Wii Motion Plus for one-to-one sword fighting and shield wielding among other uses. This all happening last year, let us know that development was right on track and we would hopefully be seeing the game very soon on store shelves.</p>
<p><br class="spacer_" /></p>
<p>However, lets fast forward to this year, with Nintendo’s press conference recently at E3 2010. Miyamoto comes on stage once again and Nintendo kicks starts the conference with a brand new debut gameplay trailer for the newly titled Legend of Zelda; Skyward Sword. It becomes mandatory to carry the Wii Motion Plus device on your Wii Remote to feel the full effect of the game. Miyamoto goes onto to explain the general concepts of the game with a tech demo which was also available on the show floor. From what was shown on stage it seems like you’ll get a good one-to-one feel of the game despite the interrupted interference during the showing.</p>
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<p><a href="http://www.thenpcs.com/uploads/2010/06/Skyward_02.jpg"><img class="alignnone size-full wp-image-2710" title="Skyward_02" src="http://www.thenpcs.com/uploads/2010/06/Skyward_02.jpg" alt="" width="495" height="120" /></a></p>
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<p>Miyamoto goes forward to explain what items Link will be encountering in his adventure. You’ll reach the crossbow, which if you remember was also one of the mini games you played with in Wii Sports Resort. Skyward Sword borrows some of that technology into the game and the same way you use the bow there you’ll use it in Zelda. You simply aim with the Wii Remote and pull back and fire with the nun-chuck. The slingshot works just like the bow as well and you simple point the Wii Remote in the direction you’re aiming to fire. With your bombs, after selecting the item you can choose to either throw it, or roll it like a bowling ball. Other item included the whip and a beetle which you can control simply by tilting your Remote in a specific direction and using it to pick up items…etc.</p>
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<p><a href="http://www.thenpcs.com/uploads/2010/06/Skyward_03.jpg"><img class="alignnone size-full wp-image-2711" title="Skyward_03" src="http://www.thenpcs.com/uploads/2010/06/Skyward_03.jpg" alt="" width="495" height="120" /></a></p>
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<p>No plot details were revealed at the press conference and Miyamoto ended the demonstration by saying that The Legend of Zelda; Skyward Sword would be available on store shelves, in 2011 when it was originally targeted to get Zelda out by the end of this year.</p>
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		<title>Crackdown 2 Preview</title>
		<link>http://www.thenpcs.com/xbox-360/crackdown-2-preview</link>
		<comments>http://www.thenpcs.com/xbox-360/crackdown-2-preview#comments</comments>
		<pubDate>Wed, 26 May 2010 17:52:39 +0000</pubDate>
		<dc:creator>AJ McGahran</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=1797</guid>
		<description><![CDATA[
The original Crackdown (developed by Realtime Worlds) initially garnered a great deal of attention. This was likely because of its attachment to the Halo 3 multiplayer beta; however, after a bit of playtime and some critical acclaim, it was apparent that Crackdown was much more than a $60 ticket to preview Master Chief on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-1.png"></a><a href="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-1.png"><img class="alignnone size-full wp-image-1798" title="Crackdown 2 Agents" src="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-1.png" alt="" width="500" height="120" /></a></p>
<p>The original Crackdown (developed by Realtime Worlds) initially garnered a great deal of attention. This was likely because of its attachment to the Halo 3 multiplayer beta; however, after a bit of playtime and some critical acclaim, it was apparent that Crackdown was much more than a $60 ticket to preview Master Chief on the Xbox 360. Fast forward three years and you have now brought peace to Pacific City and are eagerly awaiting the follow-up to the game that put a refreshing spin on the sandbox genre. Things, however, are not necessarily how they appear.</p>
<p><br class="spacer_" /></p>
<p>Upon completion of Crackdown, you were lauded for your work in the removal of some of the most dangerous organized gangs of Pacific City. You were hailed as a hero, but in actuality you only eliminated the opposition so that the Agency could rule with an iron fist. Over the course of ten years in Pacific City, the freaks that underwent Shai-Gen bioengineering and were released during one of your raids began to take control of sectors of the city. The citizens formed an underground rebellion to combat both the power-hungry Agency and the blood-crazed freaks. Things spiraled out of control with the entire city once again becoming a warzone. The Agency’s power is slipping, the humans fear for their lives, and the freaks are continuing to terrorize everyone that they encounter. Welcome back to Pacific City, agent.</p>
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<p>In Crackdown 2, there are three main factions that exist in a power struggle for control of Pacific City: the Agency, the freaks, and the Cell. The Agency, like in Crackdown 1, is the authoritarian peace-keeping organization whose motives are still shrouded in mystery. The freaks are the bioengineered product of Shai-Gen research that have taken over the sewers and parts of the city and terrorize ordinary citizens after sunset. They are a nocturnal group that is susceptible to ultraviolet light. The Cell is the human response to these organizations simply fighting for survival and the opportunity to retake the city.</p>
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<p><a href="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-2.png"></a><a href="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-2.png"><img class="alignnone size-full wp-image-1799" title="Crackdown 2 Freaks" src="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-2.png" alt="" width="500" height="120" /></a></p>
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<p>In the ten year interim between the Crackdown 1 and Crackdown 2 stories, the Cell was able to shut down the agent program and the Agency lost control of all of Pacific City except the Agency tower. During the onset of Crackdown 2, the Agency is finally making its move against the freaks and the Cell by reinstating the agent program. This is where you come in.</p>
<p><br class="spacer_" /></p>
<p>Unlike the original, Crackdown 2 is designed with multiplayer in mind. The original was very much a single player game where a friend could join; Crackdown 2, however, focuses on a four-player cooperative campaign. That is not to say that you cannot play Crackdown 2 solo, but there are objectives in place where playing with friends will make your life a lot easier. In addition to co-op play, Crackdown 2 also contains a competitive multiplayer mode. This mode is a deathmatch mode at heart and features up to 16 agents facing off in Pacific City.</p>
<p><br class="spacer_" /></p>
<p>Another difference between Crackdown 2 and the original is that the sequel does not follow a linear progression to a gang kingpin through his subordinates. Instead, you have much more say in how peace is once again restored. As always, running into the streets with your guns blazing is an option; however, there are also much more subtle ways of getting the job done in Crackdown 2.</p>
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<p>For instance, some missions involve gaining control of Cell establishments. Therefore, if you take out a Cell-operated power plant and disable the lights in these regions, the Cell establishments will be vulnerable to freak attacks (since they do not have UV light to defend themselves). This could result in an all-out onslaught between the Cell and the freaks, making it much easier for you to take control of the objective location. Though employing a run-and-gun strategy could have been just as effective, key examples such as this can show the benefit of holstering your gun temporarily in order to more closely examine and utilize your surroundings.</p>
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<p><a href="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-3.png"></a><a href="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-3.png"><img class="alignnone size-full wp-image-1800" title="Crackdown 2 The Cell" src="http://www.thenpcs.com/uploads/2010/05/Crackdown-2-Pic-3.png" alt="" width="500" height="120" /></a></p>
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<p>Over the course of Crackdown 2, your agent will use a variety of gadgets such as a revamped Supercar, an Agency Buggy, choppers, UV shotguns, homing rocket launchers, and mags (sticky grenades that can be used to create magnetic bonds between objects for use in combat, travel, and a wide variety of other things) among others in order to take down Cell strongholds and eliminate the freak threat. Like in Crackdown 1, your agent will level up by obtaining skill orbs relevant to the abilities being used. With a combination of high skill levels and these Agency gadgets, your Agent should possess the tools to once again retake Pacific City. We’ll just have to wait until July 6th (or July 9th for those in Europe) to see if Ruffian Games is able to retake gamers’ attention and deliver the high-octane sequel that we have come to expect with the Crackdown title.</p>
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		<title>Red Dead Redemption Preview</title>
		<link>http://www.thenpcs.com/xbox-360/red-dead-redemption-preview</link>
		<comments>http://www.thenpcs.com/xbox-360/red-dead-redemption-preview#comments</comments>
		<pubDate>Mon, 19 Apr 2010 21:54:43 +0000</pubDate>
		<dc:creator>Chris Holmes</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.thenpcs.com/?p=832</guid>
		<description><![CDATA[
Western movies have been on the decline these past couple of decades thanks to sci-fi and action genres taking over, but fortunately, western games have been on the rise. Games such as Gun, Red Dead Revolver, Call of Juarez and Desperados have helped to propel the genre to a new audience thanks to the increased [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thenpcs.com/uploads/2010/04/Red-Dead-Redemption1.jpg"><img class="alignnone size-full wp-image-833" title="Red Dead Redemption1" src="http://www.thenpcs.com/uploads/2010/04/Red-Dead-Redemption1.jpg" alt="" width="495" height="120" /></a></p>
<p>Western movies have been on the decline these past couple of decades thanks to sci-fi and action genres taking over, but fortunately, western games have been on the rise. Games such as Gun, Red Dead Revolver, Call of Juarez and Desperados have helped to propel the genre to a new audience thanks to the increased power of this generation of consoles.</p>
<p><br class="spacer_" /></p>
<p>Now, Rockstar is back with another entry in the Red Dead series: Red Dead Redemption. The game is set in America in the early 1900s. It follows main protagonist John Marston as he is given free reign by government agents to capture or kill his former gang members. The government has threatened to kill his family if he doesn’t comply to their demands, so he doesn’t get much of a choice.</p>
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<p>Redemption uses an open world sandbox, based on the GTA IV RAGE and Euphoria engines. Expect familiar western locales such as frontier towns, deserts, prairies and mountain passes and horse riding to get to all of them. Animals in the game can be hunted too, with creatures such as cattle, bison, beaver, bears, cougars, rattlesnakes, deer, wolves, mustangs, coyotes, wild boars, vultures, bighorn sheep, elk and ducks all up for grabs in a move that will depress the RSPCA.</p>
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<p><a href="http://www.thenpcs.com/uploads/2010/04/Red-Dead-Redemption2.jpg"><img class="alignnone size-full wp-image-834" title="Red Dead Redemption2" src="http://www.thenpcs.com/uploads/2010/04/Red-Dead-Redemption2.jpg" alt="" width="495" height="120" /></a></p>
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<p>GTA IV’s blood runs through the core of this title, with the combat system lifted from the third person epic. Players can take cover, target a specific person and can use blindfire as well as free aim. Players can also target individual body parts in the same manner as GTA IV. Expect weapons along the same lines as GTA IV but re-themed for the western era, such as semi-automatic pistols, revolvers, shotguns, lever/bolt action rifles, knives, dynamite, molotov cocktails and mounted gatling guns/cannons. However, there will be also an appearance by the iconic western lasso.</p>
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<p>The combat system also has another ace up its sleeve; the “Dead-Eye” targeting system. Basically, when activated, Dead-Eye slows down the game world’s time and allows players to paint a few shots over an enemy or multiple enemies. After you place all your allowed shots or after the Dead-Eye time limit expires, normal time resumes and the protagonist will eliminate the targets.</p>
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<p>Another area that’s getting fans hot under the collar about Red Dead Redemption is the multiplayer component. The game is promoting a fresh change in the organisation of a multiplayer game by eliminating lobby screens. Instead, you will be placed in a single player map and given the freedom to explore with up to 15 other people. Within this, you can create your own 2-8 person posse.</p>
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<p><a href="http://www.thenpcs.com/uploads/2010/04/Red-Dead-Redemption3.jpg"><img class="alignnone size-full wp-image-835" title="Red Dead Redemption3" src="http://www.thenpcs.com/uploads/2010/04/Red-Dead-Redemption3.jpg" alt="" width="495" height="120" /></a></p>
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<p>This mode is essentially similar to GTA IV’s free roam online experience, but with the added benefits of mini-games and vigilante justice. There is also a level progression system, with a cap of 50 in place. Game modes on offer include Free Roam, Deathmatch, Team Deathmatch, Gold Rush and Team Gold Rush.</p>
<p><br class="spacer_" /></p>
<p>All in all, Red Dead Redemption is shaping up to be something special. The random countryside events and mini-games will keep players diving in for more and the game world utilises mise-en-scene to recreate the Wild West in all its grimy beauty. Red Dead Redemption is released on the Xbox 360 and PS3 May 18th in North America and May 21st in Europe.</p>
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