The Metroid series has always been one of Nintendo’s major hardcore gaming pillars. It has followed the company from platform to platform, stopping off on the GBA for a few titles and really came into its own during the Prime saga on the GameCube. Prime was my first entry into the series, and it was perfect to introduce new players such as myself. Retro Studios understood our mindset and made the Prime series immersive and fun to play.
So, imagine the world’s surprise at last year’s E3 when Nintendo announced that Retro will be stepping aside for Team Ninja to take up the reigns for the next title in the series: Metroid Other M. It was the only hardcore title announced at that particular conference, but it split fans. Could Team Ninja really deliver something comparable to the epics Retro treated us to?

This time, Massive J Productions and Homez Industries are granted access to a super top secret hands on viewing of the Nintendo 3DS, and thus feel rather special.
Furthermore, the crew take it upon themselves to rage, shortly after offering insightful converse on such topics as Kirby’s Epic Yarn and Donkey Kong Country Returns.
Don’t forget to enter Ramblings of a Madman in a comment below.
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Duration: 37:56
File size: 52.3mb
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Non Playable is co-hosted by Joe Sayer and Chris Holmes. Produced by Joe Sayer.
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As you may know already, we’ve visited Nintendo this week and now have a great deal of content to give to you. We’re trickling some hands-on reports throughout the week (news is a bit average this week to be honest) for your reading pleasure. Now, let’s talk about something that’s dear to all our hearts: Super Scribblenauts. Sat alone at its own DSi XL unit at the Nintendo event like a forgotten GameBoy, Super Scribblenauts quietly got on with basking in its glory.
Our dear Jereme has already previewed Epic Mickey but when Nintendo invited us to go and play lots of cool stuff with them, we were able to get our hands on the game itself for a much longer time period. After a mammoth talk and introduction from a designer on the game (whom was a rather nice chap), we managed to get Mickey under our control.
Let’s get the obvious out of the way first. Platformers are not easy to demo at any event, especially one where you have to stand to play. They usually have intricate designs and bizarre objective placement to encourage exploration, but that takes time. Time events don’t have. Epic Mickey was a keen demonstration of this.
Nintendo invited the UK’s media to come and play lots of exciting things yesterday. We were invited, and to kick off our coverage of what we got to have a look at is the Nintendo 3DS. When Nintendo first announced the device, people were left scratching their heads. A 3D based gaming system that didn’t require glasses was too much for some to take, with most people wondering if they were in the future and stuff.
I’m happy to report we are in the future. Nintendo took us to what can only be described as a flock of gorgeous women with 3DS’ everywhere and told us to have fun. We obliged. Some of us obliged a little too much (they tried some outrageous geek flirting, which didn’t go down too well. If anyone from Nintendo is reading this, I apologise profusely for their unprofessional behaviour and their bizarre understanding of physics). Now that’s out of the way, let’s talk about the Nintendo 3DS hardware.








