Disney has announced that the US version of TRON: Evolution will be released on 7th December. The launch is ahead of the TRON: Legacy film, which will be hitting screens on 17th December. Evolution will be released on the DS, Wii, PC, PSP, PS3 and 360. A Collector’s Edition of the game has also been confirmed. It will cost $130, and it features a TRON light cycle model with a case to show it off. The case has a draw for you to put the game in (or to hide it).
Our dear Jereme has already previewed Epic Mickey but when Nintendo invited us to go and play lots of cool stuff with them, we were able to get our hands on the game itself for a much longer time period. After a mammoth talk and introduction from a designer on the game (whom was a rather nice chap), we managed to get Mickey under our control.
Let’s get the obvious out of the way first. Platformers are not easy to demo at any event, especially one where you have to stand to play. They usually have intricate designs and bizarre objective placement to encourage exploration, but that takes time. Time events don’t have. Epic Mickey was a keen demonstration of this.
Disney has purchased social game developer Playdom for $563.2 million. That figure could rise to $763.2 million based on future performance. Playdom is responsible for Facebook games Sorority Life and Social City. Disney thinks they have around 42 million players a month. That’s considerably behind FarmVille (200 million players), but still a great deal of people that Disney wants to get their hands on.
We’ve said it for a very long time; movie-tie in games suck. No matter which way you try to spin it, movie-tie in games usually end up flopping out. There are ones that are so bad you wish they never saw the light of day, (I’m looking at you Iron Man). There are some rare exceptions though that makes you wish studios would take note. What may come as a surprise to some is that these are games based off of kids movies and to top it all off; Disney/Pixar movies at that. Read more below for the rest of the review.
It is being reported today that the Walt Disney Company on Thursday has officially acquired Application developer, Tapulous in a non-disclosed deal. Tapulous for those who don’t know is a start-up company that develops music based game applications for the iPhone, iPod Touch and iPad. The developer is based in Palo Alto, California and is noticed as one of the more successful developers for Apple’s App Store.
“We have been very successful on the iPhone,” said Bart Decrem, chief executive and co-founder of Tapulous. “We have been thinking, ‘How do we position ourselves to succeed?’ And after several conversations with Disney, we could see that we have a shared vision of the future and the iPhone as a mobile platform.”
Via: The New York Times
While I wouldn’t call myself much of a fan of Disney aside from being a fan of a few of their movies, but Epic Mickey is looking pretty epic so far. The game itself is pulling from a history of over 80 years of Disney characters and Mickey Mouse history in general. For me, the many references in the game would probably go right over my head and would be pretty hard to find something for me to latch on too. For instance, the world of Epic Mickey starts off with Steamboat Willie, a cartoon from 1928 in which Mickey made his first appearance. This is where the adventure kicks off and you can read more about below.
Warren Spector has unveiled that 275 people are working on Wii exclusive Epic Mickey. “When you have a project this ambitious, you have to go big!” he said. 115 of those are working at Spector’s studio Junction Point, with the rest from outsourcing. Other firms all over the world are working on art assets like cut-scenes and level environments from the game. Epic Mickey will be released this autumn. It was demoed at Nintendo’s E3 press conference last week.
Warren Spector and Adam Creighton took to the stage during Nintendo’s E3 Press Conference to show off some gameplay from Epic Mickey. The game is in development at Warren Spector’s new outfit; Junction Point Studios. It will be published by Disney Interactive Studios (duh), and will be released this Christmas, exclusively for the Wii.
The gameplay shown on-stage looked at the drawing and erasing mechanic (you can draw and erase stuff in the gameworld to help you), as well as a hub world and a Steamboat Willie side-scrolling level that looked stunning. Here is a video of the game in action:
DLC for Split/Second has been confirmed. The Hyper Car Pack will contain three “super-high performance” cars and are said to be “among the most powerful” in the game. Play is offering a free downloadable code for the content if you pre-order the game with them. The game is released on 21st May on PC, PS3 and 360.
The upcoming Hollywood explosive racer from Disney, Split Second is now available in demo form on Xbox Live. You’ll be able to experience the Airport Terminal level which I got the chance to play at the most recent event of PAX East in Boston, Massachusetts. The game is set in a fictional TV show with an entire city as your track. You’ll be able to trigger explosive events to get ahead in the race.
The download clocks in at a total of 800 MBs. The demo is exclusive to Xbox 360 until May 11th when it will hit the Playstation Network on PS3.










